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PC Gamer (Italian) 35
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PC Gamer IT CD 35 2-2.iso
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Blood Demo
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DATA
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RACES
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JUNKYARD
/
JUNKYARD.txt
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Text File
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1998-07-24
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44KB
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1,805 lines
VERSION 8 // V1 expects map checkpoint rectangles
// V2 and above expect map checkpoint points
// V3 and above expect splash file stuff at the end
// V4 and above expect two sets of PIX and MAT and ped substitution entry
-89.091, -0.693, -67.183 // Position of centre of start of grid
270 // Direction that grid faces in
// Laps, checkpoints etc
90,60,30 // Initial timer count for each skill level
2 // # laps
20000,10000,5000 // Race completed bonus (all laps raced) for each skill level
75000,50000,30000 // Race completed bonus (all peds killed) for each skill level
20000,10000,5000 // Race completed bonus (all oppos wasted) for each skill level
8 // # checkpoints
// Checkpoint #1
20,10,5 // Timer increment for each skill level (ped mode)
1 // # quads for this checkpoint
52.47,-100,-63.21 // Point #0
52.47,100,-63.21 // Point #1
52.46,100,-59.39 // Point #2
52.46,-100,-59.39 // Point #3
// Checkpoint #2
20,10,5 // Timer increment for each skill level (ped mode)
1 // # quads for this checkpoint
100.51,-100,2.2 // Point #0
100.51,100,2.2 // Point #1
96.66,100,2.2 // Point #2
96.66,-100,2.2 // Point #3
// Checkpoint #3
20,10,5 // Timer increment for each skill level (ped mode)
1 // # quads for this checkpoint
94.6,-100,23.32 // Point #0
94.6,100,23.32 // Point #1
90.76,100,23.32 // Point #2
90.76,-100,23.32 // Point #3
// Checkpoint #4
20,10,5 // Timer increment for each skill level (ped mode)
1 // # quads for this checkpoint
44.25,-100,-0.93 // Point #0
44.25,100,-0.93 // Point #1
40.43,100,-1.38 Point #2
40.43,-100,-1.38 // Point #3
// Checkpoint #5
20,10,5 // Timer increment for each skill level (ped mode)
1 // # quads for this checkpoint
22.81,1.50,18.15 // Point #0
22.81,4.00,18.15 // Point #1
22.81,4.00,14.72 // Point #2
22.81,1.50,14.72 // Point #3
// Checkpoint #6
20,10,5 // Timer increment for each skill level (ped mode)
1 // # quads for this checkpoint
-73.05,-100,-26.89 // Point #0
-73.05,100,-26.89 // Point #1
-70.01,100,-29.27 // Point #2
-70.01,-100,-29.27 // Point #3
// Checkpoint #7
20,10,5 // Timer increment for each skill level (ped mode)
1 // # quads for this checkpoint
-143.66,-100,-12.88 // Point #0
-143.66,100,-12.88 // Point #1
-139.83,100,-12.89 // Point #2
-139.83,-100,-12.89 // Point #3
// Checkpoint #8
20,10,5 // Timer increment for each skill level (ped mode)
1 // # quads for this checkpoint
-143.59,-100,-83.06 // Point #0
-143.59,100,-83.06 // Point #1
-139.73,100,-83.06 // Point #2
-139.73,-100,-83.06 // Point #3
// Smashable environment specs
2 // Number of smash specs
// Start of smashable item
0 // Flags
R\75GL1.MAT // Name of trigger material
texturechange // Mode
r25gl1 // Intact pixelmap
3 // Number of levels
0 // Trigger threshold
0 // Flags
solid // Collision type
// Connotations:
1 // number of possible sounds
4530 // sound ID
0 // Shrapnel count
0 // Explosion size
none // Slick material
0 // Number of non-cars activated
0 // Radius of side-effect smashes
0 // Extensions flags
0 // Room turn on code
none // Award code
0 // No run-time variable changes
1 // Number of pixelmaps
r25gl2 // Pixelmap
0.005 // Trigger threshold
0 // Flags
solid // Collision type
// Connotations:
1 // number of possible sounds
4530 // sound ID
0 // Shrapnel count
0 // Explosion size
none // Slick material
0 // Number of non-cars activated
0 // Radius of side-effect smashes
0 // Extensions flags
0 // Room turn on code
none // Award code
0 // No run-time variable changes
1 // Number of pixelmaps
r25gl3 // Pixelmap
0.15 // Trigger threshold
0 // Flags
edges // Collision type
// Connotations:
1 // number of possible sounds
4501 // sound ID
1 // Shrapnel count
shards // Shrapnel type
0,18 // Min, max towards you speed
0.3 // Impactee velocity factor
0.5 // Random velocity (max)
0 // Random up velocity (max)
0 // Random normal velocity (max)
15.0 // Random spin rate (max)
1.5,2.5 // Min time, Max time
1.5 // Min cut length
0 // flags
R\25GL5 // Shrapnel material
0 // Explosion size
none // Slick material
0 // Number of non-cars activated
0 // Radius of side-effect smashes
0 // Extensions flags
0 // Room turn on code
none // Award code
0 // No run-time variable changes
1 // Number of pixelmaps
r25gl4 // Pixelmap
0 // Reserved 1
0 // Reserved 2
0 // Reserved 3
0 // Reserved 4
// Start of smashable item
0 // Flags
afence2 // Name of trigger material
texturechange // Mode
afence2 // Intact pixelmap
2 // Number of levels
0.05 // Trigger threshold
0 // Flags
solid // Collision type
// Connotations:
0 // number of possible sounds
0 // Shrapnel count
0 // Explosion size
none // Slick material
0 // Number of non-cars activated
0 // Radius of side-effect smashes
0 // Extensions flags
0 // Room turn on code
none // Award code
0 // No run-time variable changes
1 // Number of pixelmaps
afence2BROKE // Pixelmap
0.2 // Trigger threshold
0 // Flags
passthrough // Collision type
// Connotations:
1 // number of possible sounds
4202
1 // Shrapnel count
ghostparts // Shrapnel type
0,0 // Min, max towards you speed
0.6 // Impactee velocity factor
0.7 // Random velocity (max)
1 // Random up velocity (max)
0 // Random normal velocity (max)
6.0 // Random spin rate (max)
actorbased
1.5,2.5 // Min time, Max time
-1 // count
-1
BRKFENCE.act // Shrapnel material
0 // Explosion size
none // Slick material
0 // Number of non-cars activated
0 // Radius of side-effect smashes
0 // Extensions flags
0 // Room turn on code
none // Award code
0 // No run-time variable changes
1 // Number of pixelmaps
FSTUMPY // Pixelmap
0 // Reserved 1
0 // Reserved 2
0 // Reserved 3
0 // Reserved 4
// Ped specs
12
TAR2PED // Material name
0 // Movement index
8 // Group index
0.5 // Peds per 100 square metres
0 // Number of exclusion materials
0 // Number of exception materials
STDRAIN1 // Material name
0 // Movement index
6 // Group index
0.5 // Peds per 100 square metres
1 // Number of exclusion materials
1 // Exclusion flags (1 = OK when scared)
1MUDRD // Exclusion material #1 name
0 // Number of exception materials
CARPARK // Material name
0 // Movement index
5 // Group index
4 // Peds per 100 square metres
1 // Number of exclusion materials
1 // Exclusion flags (1 = OK when scared)
ROAD1 // Exclusion material #1 name
0 // Number of exception materials
KERB2 // Material name
0 // Movement index
4 // Group index
4 // Peds per 100 square metres
1 // Number of exclusion materials
1 // Exclusion flags (1 = OK when scared)
ROAD1 // Exclusion material #1 name
0 // Number of exception materials
WALKLT01 // Material name
0 // Movement index
4 // Group index
4 // Peds per 100 square metres
1 // Number of exclusion materials
1 // Exclusion flags (1 = OK when scared)
ROAD1 // Exclusion material #1 name
0 // Number of exception materials
WALKDRK01 // Material name
0 // Movement index
7 // Group index
5 // Peds per 100 square metres
1 // Number of exclusion materials
1 // Exclusion flags (1 = OK when scared)
ROAD1 // Exclusion material #1 name
0 // Number of exception materials
1GRASS // Material name
0 // Movement index
5 // Group index
0.5 // Peds per 100 square metres
1 // Number of exclusion materials
1 // Exclusion flags (1 = OK when scared)
ROAD1 // Exclusion material #1 name
0 // Number of exception materials
1GRASSKER // Material name
0 // Movement index
5 // Group index
0.5 // Peds per 100 square metres
1 // Number of exclusion materials
1 // Exclusion flags (1 = OK when scared)
ROAD1 // Exclusion material #1 name
0 // Number of exception materials
1MUD4 // Material name
0 // Movement index
6 // Group index
0.5 // Peds per 100 square metres
1 // Number of exclusion materials
1 // Exclusion flags (1 = OK when scared)
1MUDRD // Exclusion material #1 name
0 // Number of exception materials
1MUD5 // Material name
0 // Movement index
6 // Group index
0.5 // Peds per 100 square metres
1 // Number of exclusion materials
1 // Exclusion flags (1 = OK when scared)
1MUDRD // Exclusion material #1 name
0 // Number of exception materials
CARPET // Material name
0 // Movement index
7 // Group index
8 // Peds per 100 square metres
0 // Number of exclusion materials
0 // Number of exception materials
MAGCARMD // Material name
0 // Movement index
7 // Group index
8 // Peds per 100 square metres
0 // Number of exclusion materials
0 // Number of exception materials
JUNKX.ACT // Additional actor
// HORIZON STUFF
nyhorizn // Name of sky texture pixelmap (or "none")
5 // Horizontal repetitions of sky texture
72 // Vertical size of sky texture (degrees)
83 // Position of horizon (pixels below top)
colour // Depth cue mode ("none", "dark" or "fog")
7,0 // Degree of fog/darkness
15,0,0 // Depth cue colour (red, green, blue )
// DEFAULT ENGINE NOISE
0
// SPECIAL EFFECTS VOLUMES
1 // # special effects volumes
DEFAULT WATER
0.2 // gravity multiplier
50 // viscosity multiplier
0 // Car damage per millisecond
0 // Pedestrian damage per millisecond
0 // camera effect index
1 // sky colour
!WATER.MAT // Windscreen material to use
5100 // Sound ID of entry noise
5100 // Sound ID of exit noise
2 // Engine noise index
10 // material index
// SOUND GENERATORS
0 // Number of generators
// REFLECTIVE WINDSCREEN SPECIFICATIONS
DRKSCRN.MAT // Material to use for default screens
DRKSCRN.MAT // Material to use for default screens during darkness
FOGSCRN.MAT // Material to use for default screens during fog
0 // (ignore) # areas with different screens
// MAP DETAILS
MAPLIN.PIX // Map pixelmap name
2.022, 0, 0 // World->map transformation matrix
0 0 0
0, 2.444, 0.001
352.919, 262.910, 0.009
// ****** START OF FUNK AND GROOVE STUFF ******
START OF FUNK
!\75WATER3
constant
slither
harmonic
0.07,0.1
12,10
no fucking lighting
no animation you cunt
NEXT FUNK
FAN1
distance
piss off
no fucking lighting bastards
frames
approximate
continuous
16
3
FAN1
FAN2
FAN3
END OF FUNK
START OF GROOVE
END OF GROOVE
START OF OPPONENT PATHS
145 // Number of path nodes
-84.807, -0.676, -67.103 // Node #0
-18.166, -0.693, -65.644 // Node #1
90.128, 4.232, -57.884 // Node #2
88.136, 4.232, -26.203 // Node #3
88.188, 4.218, 2.270 // Node #4
88.109, 2.067, 15.141 // Node #5
88.096, 2.066, 39.563 // Node #6
88.124, -0.693, 66.408 // Node #7
70.847, 2.907, 66.256 // Node #8
58.705, 4.232, 66.298 // Node #9
-55.164, 4.231, 64.821 // Node #10
-62.935, 4.232, 60.560 // Node #11
-73.449, 4.212, 47.933 // Node #12
-78.175, 1.846, 42.255 // Node #13
-86.753, 1.768, 31.860 // Node #14
-86.953, 1.756, 25.027 // Node #15
-86.895, -0.626, 17.350 // Node #16
-88.628, -0.693, -7.593 // Node #17
-88.021, -0.693, -27.410 // Node #18
-60.667, -0.693, -67.210 // Node #19
-86.663, -0.693, -82.394 // Node #20
-73.705, -0.693, -82.784 // Node #21
-59.425, -0.693, -82.690 // Node #22
-18.317, -0.693, -81.840 // Node #23
17.573, -0.693, -80.457 // Node #24
25.300, -0.693, -63.212 // Node #25
-73.508, -0.662, -76.317 // Node #26
-86.912, -0.693, -45.460 // Node #27
-72.356, -0.693, -29.363 // Node #28
-55.038, -0.664, -54.837 // Node #29
-35.572, -0.693, -55.213 // Node #30
-72.551, -0.662, -54.792 // Node #31
-70.234, -0.693, -67.181 // Node #32
-71.644, -0.676, -46.754 // Node #33
-59.654, -0.676, -50.041 // Node #34
-56.801, -0.693, -41.585 // Node #35
88.048, 4.232, -77.147 // Node #36
118.014, 4.232, -40.710 // Node #37
103.980, 4.232, -41.113 // Node #38
103.917, 4.221, 2.241 // Node #39
103.974, 2.067, 15.098 // Node #40
104.103, 2.067, 27.179 // Node #41
94.034, 2.067, 39.274 // Node #42
103.900, 2.123, 9.270 // Node #43
101.995, 4.232, -52.222 // Node #44
104.057, 4.232, -18.934 // Node #45
47.717, -0.956, -26.018 // Node #46
44.427, -1.250, -46.798 // Node #47
44.073, -0.680, -5.259 // Node #48
72.120, -0.542, 3.272 // Node #49
46.130, -0.585, 49.265 // Node #50
-64.572, -0.706, 34.018 // Node #51
-71.798, -0.693, 28.187 // Node #52
-68.673, -0.760, -5.263 // Node #53
-60.076, -0.693, -10.715 // Node #54
-14.642, -0.693, -12.545 // Node #55
-13.144, -0.834, -43.843 // Node #56
-11.875, -1.358, -47.255 // Node #57
-6.192, -0.804, -47.127 // Node #58
-54.825, -0.684, 18.967 // Node #59
-20.434, -0.680, 20.236 // Node #60
-11.622, -0.700, 7.222 // Node #61
16.341, -0.693, 12.674 // Node #62
21.015, -0.526, 40.715 // Node #63
35.335, -0.693, 42.184 // Node #64
43.308, -0.304, 33.408 // Node #65
45.922, -0.490, 21.456 // Node #66
36.234, -0.693, 12.492 // Node #67
32.309, -0.685, 8.022 // Node #68
27.899, -0.696, 3.098 // Node #69
14.097, 0.384, -4.294 // Node #70
10.999, 0.358, -11.776 // Node #71
20.835, -0.696, -13.255 // Node #72
27.414, -0.656, -12.259 // Node #73
35.975, 1.199, -12.315 // Node #74
36.464, 1.211, 1.081 // Node #75
64.312, 1.204, 5.870 // Node #76
59.984, 1.192, 16.397 // Node #77
52.976, 1.197, 15.353 // Node #78
33.741, 1.191, 17.413 // Node #79
-3.190, 1.192, 16.314 // Node #80
-20.218, 1.338, 4.099 // Node #81
-24.329, -0.680, 0.557 // Node #82
48.881, -0.324, 9.997 // Node #83
39.955, -0.693, -23.467 // Node #84
34.751, -0.696, -0.058 // Node #85
67.177, -0.766, 5.623 // Node #86
64.667, -0.693, 11.368 // Node #87
46.144, -0.693, 44.273 // Node #88
55.829, -0.693, 26.545 // Node #89
41.732, -0.693, -44.826 // Node #90
-2.885, -0.693, -36.952 // Node #91
-13.350, -0.697, -8.567 // Node #92
-6.609, -0.569, 14.881 // Node #93
20.680, -0.606, 16.520 // Node #94
61.434, -0.693, 16.321 // Node #95
2.441, -0.478, 16.637 // Node #96
32.310, -0.463, 16.595 // Node #97
-111.777, -0.693, -7.776 // Node #98
-111.838, -0.693, -58.575 // Node #99
-114.213, -0.716, -67.166 // Node #100
-111.820, -0.693, -67.238 // Node #101
-111.758, -0.693, -78.659 // Node #102
-111.728, -0.693, -88.807 // Node #103
-114.041, -0.693, -89.114 // Node #104
-133.103, -2.680, -89.099 // Node #105
-141.588, -2.693, -89.086 // Node #106
-141.721, -2.695, -79.055 // Node #107
-141.674, -2.693, -67.297 // Node #108
-155.356, -2.695, -66.917 // Node #109
-161.043, -2.695, -61.617 // Node #110
-161.763, -2.693, -38.638 // Node #111
-161.722, -5.446, -15.673 // Node #112
-155.200, -5.444, -7.493 // Node #113
-141.850, -5.443, -11.205 // Node #114
-141.641, -2.679, -38.814 // Node #115
-141.765, -0.499, -50.224 // Node #116
-133.227, -2.693, -67.143 // Node #117
119.729, 4.232, -43.787 // Node #118
96.951, 7.327, -38.253 // Node #119
99.856, 7.341, -36.219 // Node #120
97.269, 4.406, 27.883 // Node #121
93.104, 4.405, 30.311 // Node #122
92.761, 2.150, 10.060 // Node #123
88.137, 4.232, -43.549 // Node #124
90.294, 4.248, -25.343 // Node #125
41.356, -0.490, 5.348 // Node #126
-13.096, -0.693, -65.404 // Node #127
102.559, 4.248, -62.496 // Node #128
102.131, 4.243, -39.497 // Node #129
119.711, 4.232, -74.976 // Node #130
95.263, 5.975, -45.110 // Node #131
49.317, -0.366, 16.416 // Node #132
-141.379, -5.443, -7.810 // Node #133
-83.436, -0.693, -21.188 // Node #134
48.959, 2.065, -61.419 // Node #135
-41.399, -0.693, 4.033 // Node #136
-58.968, -0.683, 3.404 // Node #137
-28.490, -0.679, 0.090 // Node #138
-12.070, -0.693, -12.787 // Node #139
-111.787, -0.693, -17.847 // Node #140
-126.192, -2.693, -38.188 // Node #141
-111.815, -0.693, -49.123 // Node #142
-133.058, -2.693, -78.822 // Node #143
-133.292, -2.758, -41.897 // Node #144
182 // Number of path sections
0, 32, 0, 255, 0, 255, 1.0, 1 // Section #0
1, 127, 0, 255, 0, 255, 1.0, 1 // Section #1
4, 3, 0, 255, 0, 255, 1.0, 1 // Section #2
5, 4, 0, 255, 0, 255, 1.0, 0 // Section #3
6, 5, 0, 255, 0, 255, 1.0, 0 // Section #4
7, 6, 0, 255, 0, 255, 1.0, 0 // Section #5
8, 7, 0, 255, 0, 255, 1.0, 0 // Section #6
8, 9, 0, 255, 0, 255, 1.0, 0 // Section #7
9, 10, 0, 255, 0, 255, 1.0, 0 // Section #8
10, 11, 0, 255, 0, 255, 1.0, 0 // Section #9
11, 12, 0, 255, 0, 255, 1.0, 0 // Section #10
12, 13, 0, 255, 0, 255, 1.0, 0 // Section #11
13, 14, 0, 255, 0, 255, 1.0, 0 // Section #12
14, 15, 0, 255, 0, 255, 1.0, 0 // Section #13
15, 16, 0, 255, 0, 255, 1.0, 0 // Section #14
16, 17, 0, 255, 0, 255, 0.4, 0 // Section #15
18, 17, 0, 255, 0, 255, 0.7, 0 // Section #16
28, 134, 0, 255, 0, 255, 1.0, 1 // Section #17
30, 35, 0, 255, 0, 255, 1.0, 0 // Section #18
20, 21, 0, 255, 0, 255, 1.0, 0 // Section #19
21, 22, 0, 255, 0, 255, 1.0, 0 // Section #20
22, 23, 0, 255, 0, 255, 1.0, 0 // Section #21
23, 24, 0, 255, 0, 255, 1.0, 0 // Section #22
25, 135, 0, 255, 0, 25, 1.0, 1 // Section #23
26, 21, 0, 255, 0, 255, 2.5, 0 // Section #24
22, 19, 0, 255, 0, 255, 1.0, 0 // Section #25
18, 27, 0, 255, 0, 255, 1.0, 0 // Section #26
28, 35, 0, 255, 0, 255, 1.0, 0 // Section #27
33, 27, 0, 255, 0, 255, 1.0, 0 // Section #28
29, 30, 0, 255, 0, 255, 1.0, 0 // Section #29
30, 1, 0, 255, 0, 255, 1.0, 0 // Section #30
31, 29, 0, 255, 0, 255, 1.0, 0 // Section #31
31, 32, 0, 255, 0, 255, 1.0, 0 // Section #32
32, 19, 0, 255, 0, 255, 1.0, 1 // Section #33
33, 31, 0, 255, 0, 255, 1.0, 0 // Section #34
33, 34, 0, 255, 0, 255, 0.7, 0 // Section #35
34, 35, 0, 255, 0, 255, 0.4, 0 // Section #36
34, 29, 0, 255, 0, 255, 1.0, 0 // Section #37
2, 36, 0, 255, 0, 255, 1.0, 0 // Section #38
36, 130, 0, 255, 0, 255, 1.0, 0 // Section #39
38, 37, 0, 255, 0, 255, 1.0, 1 // Section #40
129, 38, 0, 255, 0, 255, 1.0, 0 // Section #41
39, 43, 0, 255, 0, 255, 1.0, 0 // Section #42
41, 40, 0, 255, 0, 255, 1.0, 0 // Section #43
42, 41, 0, 255, 0, 255, 1.0, 0 // Section #44
42, 6, 0, 255, 0, 255, 1.0, 0 // Section #45
43, 40, 0, 255, 0, 255, 1.0, 0 // Section #46
44, 38, 0, 255, 0, 255, 1.1, 1 // Section #47
2, 44, 0, 255, 0, 255, 1.0, 1 // Section #48
45, 125, 0, 255, 0, 255, 1.0, 0 // Section #49
45, 39, 0, 255, 0, 255, 1.0, 0 // Section #50
40, 5, 0, 255, 0, 255, 1.0, 0 // Section #51
17, 98, 0, 255, 0, 30, 1.0, 1 // Section #52
3, 46, 0, 255, 0, 255, 0.5, 1 // Section #53
47, 46, 0, 255, 0, 255, 1.0, 1000 // Section #54
46, 48, 0, 255, 0, 255, 1.0, 1 // Section #55
49, 48, 0, 255, 0, 255, 1.0, 0 // Section #56
49, 50, 0, 255, 0, 255, 1.0, 0 // Section #57
50, 51, 0, 255, 0, 255, 1.0, 0 // Section #58
51, 52, 0, 255, 0, 255, 1.0, 0 // Section #59
52, 53, 0, 255, 0, 255, 1.0, 0 // Section #60
53, 54, 0, 255, 0, 255, 0.7, 0 // Section #61
55, 138, 0, 255, 0, 255, 0.8, 0 // Section #62
56, 55, 0, 255, 0, 255, 0.7, 0 // Section #63
57, 56, 0, 255, 0, 255, 0.5, 1000 // Section #64
57, 58, 0, 255, 0, 255, 0.4, 1000 // Section #65
58, 47, 0, 255, 0, 255, 0.6, 0 // Section #66
54, 28, 0, 255, 0, 255, 1.0, 1 // Section #67
59, 137, 0, 255, 0, 255, 1.0, 0 // Section #68
60, 59, 0, 255, 0, 255, 0.8, 0 // Section #69
61, 60, 0, 255, 0, 255, 1.0, 0 // Section #70
62, 61, 0, 255, 0, 255, 1.0, 0 // Section #71
94, 62, 0, 255, 0, 255, 1.0, 0 // Section #72
63, 94, 0, 255, 0, 255, 1.0, 0 // Section #73
64, 63, 0, 255, 0, 255, 1.0, 0 // Section #74
65, 64, 0, 255, 0, 255, 1.0, 0 // Section #75
66, 65, 0, 255, 0, 255, 1.0, 0 // Section #76
67, 66, 0, 255, 0, 255, 1.0, 0 // Section #77
67, 68, 0, 255, 0, 255, 1.0, 0 // Section #78
68, 69, 0, 255, 0, 255, 1.0, 0 // Section #79
69, 70, 0, 255, 0, 255, 1.0, 1 // Section #80
70, 71, 0, 255, 0, 255, 1.0, 1 // Section #81
71, 72, 0, 255, 0, 255, 1.0, 1 // Section #82
72, 73, 0, 255, 0, 255, 1.0, 1 // Section #83
73, 74, 0, 255, 0, 255, 0.7, 1 // Section #84
74, 75, 0, 255, 0, 255, 0.7, 1 // Section #85
75, 76, 0, 255, 0, 255, 0.9, 1 // Section #86
76, 77, 0, 255, 0, 255, 0.7, 1 // Section #87
77, 78, 0, 255, 0, 255, 0.5, 1 // Section #88
78, 79, 0, 255, 0, 255, 0.5, 1 // Section #89
79, 80, 0, 255, 0, 255, 0.9, 1 // Section #90
80, 81, 0, 255, 0, 255, 0.7, 1001 // Section #91
126, 83, 0, 255, 0, 255, 0.5, 0 // Section #92
83, 132, 0, 255, 0, 255, 1.0, 0 // Section #93
85, 84, 0, 255, 0, 255, 1.0, 0 // Section #94
85, 86, 0, 255, 0, 255, 1.0, 0 // Section #95
86, 87, 0, 255, 0, 255, 1.0, 0 // Section #96
87, 95, 0, 255, 0, 255, 0.5, 0 // Section #97
88, 64, 0, 255, 0, 255, 0.6, 0 // Section #98
89, 88, 0, 255, 0, 255, 0.6, 0 // Section #99
84, 90, 0, 255, 0, 255, 1.0, 0 // Section #100
90, 91, 0, 255, 0, 255, 1.0, 0 // Section #101
91, 139, 0, 255, 0, 255, 1.0, 0 // Section #102
92, 82, 0, 255, 0, 255, 1.0, 0 // Section #103
93, 61, 0, 255, 0, 255, 0.5, 1000 // Section #104
93, 96, 0, 255, 0, 255, 0.5, 0 // Section #105
97, 94, 0, 255, 0, 255, 0.5, 1000 // Section #106
95, 89, 0, 255, 0, 255, 0.5, 0 // Section #107
96, 94, 0, 255, 0, 255, 0.5, 0 // Section #108
98, 140, 0, 255, 0, 255, 1.0, 0 // Section #109
99, 100, 0, 255, 0, 255, 0.5, 0 // Section #110
100, 101, 0, 255, 0, 255, 1.0, 0 // Section #111
102, 101, 0, 255, 0, 255, 0.5, 1 // Section #112
101, 0, 0, 255, 0, 255, 1.0, 1 // Section #113
103, 102, 0, 255, 0, 255, 1.0, 1 // Section #114
104, 103, 0, 255, 0, 255, 1.0, 1 // Section #115
105, 104, 0, 255, 0, 255, 1.0, 1 // Section #116
106, 105, 0, 255, 0, 255, 1.0, 1 // Section #117
107, 106, 0, 255, 0, 255, 1.0, 1 // Section #118
108, 107, 0, 255, 0, 255, 1.0, 1 // Section #119
108, 109, 0, 255, 0, 255, 1.0, 0 // Section #120
109, 110, 0, 255, 0, 255, 1.0, 0 // Section #121
110, 111, 0, 255, 0, 255, 1.0, 0 // Section #122
111, 112, 0, 255, 0, 255, 1.0, 0 // Section #123
112, 113, 0, 255, 0, 255, 1.0, 0 // Section #124
113, 114, 0, 255, 0, 255, 0.7, 0 // Section #125
114, 115, 0, 255, 0, 255, 1.0, 1 // Section #126
115, 116, 0, 255, 0, 255, 1.0, 1 // Section #127
116, 108, 0, 255, 0, 255, 1.0, 1 // Section #128
108, 117, 0, 255, 0, 255, 1.0, 0 // Section #129
117, 100, 0, 255, 0, 255, 1.0, 0 // Section #130
19, 1, 0, 255, 0, 255, 1.0, 1 // Section #131
37, 118, 0, 255, 0, 255, 1.0, 1 // Section #132
118, 131, 0, 255, 0, 255, 0.8, 1 // Section #133
119, 120, 0, 255, 0, 255, 1.0, 1 // Section #134
120, 121, 0, 255, 0, 255, 1.0, 1 // Section #135
121, 122, 0, 255, 0, 255, 0.4, 1 // Section #136
122, 123, 0, 255, 0, 255, 1.0, 1 // Section #137
123, 4, 0, 255, 0, 255, 1.0, 1 // Section #138
2, 124, 0, 255, 0, 255, 0.5, 0 // Section #139
124, 125, 0, 255, 0, 255, 0.5, 0 // Section #140
125, 3, 0, 255, 0, 255, 1.0, 0 // Section #141
48, 126, 0, 255, 0, 255, 1.0, 1 // Section #142
126, 69, 0, 255, 0, 255, 1.0, 1 // Section #143
23, 127, 0, 255, 0, 255, 1.0, 0 // Section #144
127, 25, 0, 255, 0, 255, 1.0, 1 // Section #145
24, 25, 0, 255, 0, 255, 1.0, 0 // Section #146
128, 44, 0, 255, 0, 255, 0.5, 1000 // Section #147
129, 45, 0, 255, 0, 255, 1.0, 0 // Section #148
118, 130, 0, 255, 0, 255, 1.0, 0 // Section #149
131, 119, 0, 255, 0, 20, 0.5, 1 // Section #150
97, 132, 0, 255, 0, 255, 0.5, 0 // Section #151
20, 0, 0, 255, 0, 255, 0.5, 0 // Section #152
27, 0, 0, 255, 0, 255, 0.5, 0 // Section #153
98, 133, 0, 255, 0, 255, 0.6, 1 // Section #154
133, 114, 0, 255, 0, 255, 0.4, 1 // Section #155
134, 17, 0, 255, 0, 255, 0.7, 1 // Section #156
18, 134, 0, 255, 0, 255, 0.7, 0 // Section #157
135, 2, 0, 255, 0, 30, 1.0, 1 // Section #158
81, 136, 0, 255, 0, 255, 0.7, 1001 // Section #159
136, 137, 0, 255, 0, 255, 0.4, 1 // Section #160
137, 54, 0, 255, 0, 255, 1.0, 1 // Section #161
82, 138, 0, 255, 0, 255, 0.7, 0 // Section #162
138, 136, 0, 255, 0, 255, 0.7, 0 // Section #163
132, 66, 0, 255, 0, 255, 1.0, 0 // Section #164
54, 55, 0, 255, 0, 255, 0.7, 0 // Section #165
55, 139, 0, 255, 0, 255, 0.8, 0 // Section #166
139, 92, 0, 255, 0, 255, 1.0, 0 // Section #167
61, 136, 0, 255, 0, 255, 0.7, 0 // Section #168
111, 115, 0, 255, 0, 255, 1.0, 0 // Section #169
140, 141, 0, 255, 0, 255, 1.0, 0 // Section #170
140, 142, 0, 255, 0, 255, 1.0, 0 // Section #171
141, 115, 0, 255, 0, 255, 1.0, 0 // Section #172
141, 142, 0, 255, 0, 255, 0.5, 0 // Section #173
142, 99, 0, 255, 0, 255, 1.0, 0 // Section #174
117, 143, 0, 255, 0, 255, 1.0, 0 // Section #175
143, 105, 0, 255, 0, 255, 1.0, 0 // Section #176
143, 107, 0, 255, 0, 255, 1.0, 0 // Section #177
143, 102, 0, 255, 0, 255, 1.0, 0 // Section #178
117, 144, 0, 255, 0, 255, 1.0, 0 // Section #179
144, 115, 0, 255, 0, 255, 1.0, 0 // Section #180
144, 141, 0, 255, 0, 255, 0.7, 0 // Section #181
0 // Number of cop start points
END OF OPPONENT PATHS
START OF DRONE PATHS
0 // version
114 // n_nodes
// 0:
-85.749, -0.692, -17.282
ESTATE01
0, 0, 0
1
1, 0, 0
// 1:
-85.792, -0.693, -65.991
ESTATE01
0, 0, 0
2
22, 0, 0
29, 0, 0
// 2:
48.848, 2.062, -60.309
ESTATE01
0, 0, 0
1
3, 0, 0
// 3:
69.485, 2.120, -58.590
ESTATE01
0, 0, 0
1
4, 0, 0
// 4:
77.948, 4.234, -57.875
ESTATE01
0, 0, 0
1
5, 0, 0
// 5:
87.069, 4.232, -57.212
ESTATE01
0, 0, 0
1
6, 0, 0
// 6:
87.056, 4.183, 2.484
ESTATE01
0, 0, 0
1
7, 0, 0
// 7:
87.010, 2.103, 9.399
ESTATE01
0, 0, 0
1
8, 0, 0
// 8:
87.096, 2.037, 41.006
ESTATE01
0, 0, 0
1
9, 0, 0
// 9:
87.012, -0.644, 49.247
ESTATE01
0, 0, 0
1
10, 0, 0
// 10:
87.027, -0.693, 65.174
ESTATE01
0, 0, 0
1
111, 0, 0
// 11:
59.945, 4.217, 65.218
ESTATE01
0, 0, 0
1
12, 0, 0
// 12:
5.282, 4.226, 64.792
ESTATE01
0, 0, 0
1
13, 0, 0
// 13:
-51.861, 4.229, 63.533
ESTATE01
0, 0, 0
1
14, 0, 0
// 14:
-55.541, 4.229, 63.047
ESTATE01
0, 0, 0
1
15, 0, 0
// 15:
-59.102, 4.232, 61.841
ESTATE01
0, 0, 0
1
16, 0, 0
// 16:
-63.610, 4.231, 58.133
ESTATE01
0, 0, 0
1
17, 0, 0
// 17:
-72.479, 4.217, 47.065
ESTATE01
0, 0, 0
1
18, 0, 0
// 18:
-77.233, 1.863, 41.410
ESTATE01
0, 0, 0
1
19, 0, 0
// 19:
-85.730, 1.769, 31.225
ESTATE01
0, 0, 0
1
20, 0, 0
// 20:
-85.756, 1.714, 24.779
ESTATE01
0, 0, 0
1
21, 0, 0
// 21:
-85.748, -0.636, 17.314
ESTATE01
0, 0, 0
1
0, 0, 0
// 22:
-44.108, -0.693, -65.864
ESTATE01
0, 0, 0
1
23, 0, 0
// 23:
-28.387, -0.696, -65.101
ESTATE01
0, 0, 0
1
24, 0, 0
// 24:
-16.388, -0.692, -64.307
ESTATE01
0, 0, 0
2
25, 0, 0
42, 0, 0
// 25:
24.956, -0.693, -62.765
ESTATE01
0, 0, 0
1
26, 0, 0
// 26:
36.090, -0.658, -61.421
ESTATE01
0, 0, 0
1
2, 0, 0
// 27:
-60.493, -0.693, -81.368
ESTATE01
0, 0, 0
2
28, 0, 0
31, 0, 0
// 28:
-60.606, -0.693, -68.538
ESTATE01
0, 0, 0
1
29, 0, 0
// 29:
-85.750, -0.692, -68.370
ESTATE01
0, 0, 0
1
30, 0, 0
// 30:
-85.639, -0.692, -81.453
ESTATE01
0, 0, 0
1
27, 0, 0
// 31:
-58.289, -0.692, -81.431
ESTATE01
0, 0, 0
2
32, 0, 0
57, 0, 0
// 32:
-20.075, -0.692, -80.570
ESTATE01
0, 0, 0
2
33, 0, 0
40, 0, 0
// 33:
-16.203, -0.692, -80.355
ESTATE01
0, 0, 0
1
34, 0, 0
// 34:
17.115, -0.692, -79.185
ESTATE01
0, 0, 0
1
35, 0, 0
// 35:
19.658, -0.692, -78.161
ESTATE01
0, 0, 0
1
36, 0, 0
// 36:
22.023, -0.692, -76.165
ESTATE01
0, 0, 0
1
37, 0, 0
// 37:
23.240, -0.692, -73.591
ESTATE01
0, 0, 0
1
38, 0, 0
// 38:
23.284, -0.692, -65.517
ESTATE01
0, 0, 0
1
39, 0, 0
// 39:
-16.022, -0.692, -66.977
ESTATE01
0, 0, 0
2
40, 0, 0
33, 0, 0
// 40:
-20.317, -0.692, -67.129
ESTATE01
0, 0, 0
1
41, 0, 0
// 41:
-58.301, -0.692, -68.515
ESTATE01
0, 0, 0
2
28, 0, 0
31, 0, 0
// 42:
-24.246, -0.692, -60.608
ESTATE01
0, 0, 0
1
43, 0, 0
// 43:
-49.597, -0.692, -45.218
ESTATE01
0, 0, 0
1
44, 0, 0
// 44:
-64.406, -0.692, -34.580
ESTATE01
0, 0, 0
1
45, 0, 0
// 45:
-72.378, -0.692, -28.487
ESTATE01
0, 0, 0
1
46, 0, 0
// 46:
-80.118, -0.692, -22.211
ESTATE01
0, 0, 0
1
0, 0, 0
// 47:
87.053, 4.232, -59.547
ESTATE01
0, 0, 0
2
48, 0, 0
5, 0, 0
// 48:
78.206, 4.208, -60.172
ESTATE01
0, 0, 0
1
49, 0, 0
// 49:
69.425, 2.090, -60.916
ESTATE01
0, 0, 0
1
50, 0, 0
// 50:
49.138, 2.071, -62.724
ESTATE01
0, 0, 0
1
51, 0, 0
// 51:
36.251, -0.663, -63.746
ESTATE01
0, 0, 0
1
52, 0, 0
// 52:
25.566, -0.693, -65.280
ESTATE01
0, 0, 0
2
38, 0, 0
53, 0, 0
// 53:
25.293, -0.693, -74.529
ESTATE01
0, 0, 0
1
54, 0, 0
// 54:
22.275, -0.693, -79.144
ESTATE01
0, 0, 0
1
55, 0, 0
// 55:
16.640, -0.694, -81.517
ESTATE01
0, 0, 0
1
56, 0, 0
// 56:
-19.467, -0.678, -83.414
ESTATE01
0, 0, 0
1
57, 0, 0
// 57:
-59.926, -0.693, -84.244
ESTATE01
0, 0, 0
2
58, 0, 0
113, 0, 0
// 58:
-86.678, -0.693, -84.068
ESTATE01
0, 0, 0
1
59, 0, 0
// 59:
-88.255, -0.693, -83.022
ESTATE01
0, 0, 0
1
60, 0, 0
// 60:
-88.263, -0.693, -67.157
ESTATE01
0, 0, 0
1
61, 0, 0
// 61:
-88.261, -0.693, -17.884
ESTATE01
0, 0, 0
1
62, 0, 0
// 62:
-88.244, -0.611, 17.422
ESTATE01
0, 0, 0
1
63, 0, 0
// 63:
-88.235, 1.752, 25.004
ESTATE01
0, 0, 0
1
64, 0, 0
// 64:
-88.247, 1.769, 31.984
ESTATE01
0, 0, 0
1
65, 0, 0
// 65:
-79.222, 1.799, 42.837
ESTATE01
0, 0, 0
1
66, 0, 0
// 66:
-74.341, 4.206, 48.760
ESTATE01
0, 0, 0
1
67, 0, 0
// 67:
-64.871, 4.231, 60.155
ESTATE01
0, 0, 0
1
68, 0, 0
// 68:
-59.145, 4.229, 64.430
ESTATE01
0, 0, 0
1
69, 0, 0
// 69:
-51.659, 4.232, 66.091
ESTATE01
0, 0, 0
1
70, 0, 0
// 70:
9.319, 4.232, 67.161
ESTATE01
0, 0, 0
1
71, 0, 0
// 71:
59.884, 4.221, 67.405
ESTATE01
0, 0, 0
1
72, 0, 0
// 72:
70.731, 2.928, 67.493
ESTATE01
0, 0, 0
1
73, 0, 0
// 73:
86.613, -0.672, 67.457
ESTATE01
0, 0, 0
1
74, 0, 0
// 74:
89.073, -0.693, 67.060
ESTATE01
0, 0, 0
1
75, 0, 0
// 75:
89.298, -0.686, 49.523
ESTATE01
0, 0, 0
1
76, 0, 0
// 76:
89.245, 2.035, 41.019
ESTATE01
0, 0, 0
2
77, 0, 0
97, 0, 0
// 77:
89.337, 2.066, 38.151
ESTATE01
0, 0, 0
1
78, 0, 0
// 78:
89.208, 2.066, 16.076
ESTATE01
0, 0, 0
2
79, 0, 0
94, 0, 0
// 79:
89.258, 2.066, 13.925
ESTATE01
0, 0, 0
1
80, 0, 0
// 80:
89.461, 2.110, 9.359
ESTATE01
0, 0, 0
1
81, 0, 0
// 81:
89.343, 4.205, 2.351
ESTATE01
0, 0, 0
1
82, 0, 0
// 82:
89.377, 4.231, -21.142
ESTATE01
0, 0, 0
1
83, 0, 0
// 83:
89.352, 4.230, -25.471
ESTATE01
0, 0, 0
1
84, 0, 0
// 84:
89.336, 4.226, -55.563
ESTATE01
0, 0, 0
1
85, 0, 0
// 85:
89.351, 4.227, -58.657
ESTATE01
0, 0, 0
1
86, 0, 0
// 86:
89.321, 4.232, -75.848
ESTATE01
0, 0, 0
1
87, 0, 0
// 87:
119.058, 4.231, -73.490
ESTATE01
0, 0, 0
1
88, 0, 0
// 88:
119.090, 4.232, -41.324
ESTATE01
0, 0, 0
1
89, 0, 0
// 89:
104.700, 4.230, -41.186
ESTATE01
0, 0, 0
1
90, 0, 0
// 90:
102.744, 4.231, -40.717
ESTATE01
0, 0, 0
1
91, 0, 0
// 91:
102.684, 4.199, 2.380
ESTATE01
0, 0, 0
1
92, 0, 0
// 92:
102.609, 2.108, 9.376
ESTATE01
0, 0, 0
1
93, 0, 0
// 93:
102.593, 2.067, 13.922
ESTATE01
0, 0, 0
2
94, 0, 0
79, 0, 0
// 94:
102.752, 2.067, 16.424
ESTATE01
0, 0, 0
1
95, 0, 0
// 95:
102.683, 2.065, 26.579
ESTATE01
0, 0, 0
1
96, 0, 0
// 96:
93.422, 2.067, 38.251
ESTATE01
0, 0, 0
1
77, 0, 0
// 97:
89.925, 2.066, 40.521
ESTATE01
0, 0, 0
1
98, 0, 0
// 98:
94.182, 2.066, 40.541
ESTATE01
0, 0, 0
1
99, 0, 0
// 99:
105.049, 2.067, 28.286
ESTATE01
0, 0, 0
1
100, 0, 0
// 100:
105.005, 2.065, 16.395
ESTATE01
0, 0, 0
1
101, 0, 0
// 101:
104.965, 2.065, 14.344
ESTATE01
0, 0, 0
1
102, 0, 0
// 102:
105.052, 2.101, 9.427
ESTATE01
0, 0, 0
1
103, 0, 0
// 103:
105.091, 4.219, 2.265
ESTATE01
0, 0, 0
1
104, 0, 0
// 104:
105.087, 4.232, -38.625
ESTATE01
0, 0, 0
1
105, 0, 0
// 105:
120.525, 4.232, -38.844
ESTATE01
0, 0, 0
1
106, 0, 0
// 106:
121.431, 4.232, -39.614
ESTATE01
0, 0, 0
1
107, 0, 0
// 107:
121.500, 4.231, -74.874
ESTATE01
0, 0, 0
1
108, 0, 0
// 108:
120.816, 4.232, -75.557
ESTATE01
0, 0, 0
1
109, 0, 0
// 109:
88.008, 4.231, -78.274
ESTATE01
0, 0, 0
1
110, 0, 0
// 110:
87.096, 4.232, -77.328
ESTATE01
0, 0, 0
1
47, 0, 0
// 111:
86.695, -0.672, 65.147
ESTATE01
0, 0, 0
1
112, 0, 0
// 112:
70.824, 2.910, 65.230
ESTATE01
0, 0, 0
1
11, 0, 0
// 113:
-60.531, -0.693, -83.415
ESTATE01
0, 0, 0
1
27, 0, 0
END OF DRONE PATHS
9 // number of material modifiers
// default material
1.0 // car wall friction
1.0 // tyre road friction
1.0 // down force
0.0 // bumpiness
0 // tyre sound index
0 // crash sound index
0 // scrape noise index
1.0 // sparkiness
1 // room for expansion
SKIDMARK.MAT // skid mark material
// material '0'
2.0 // car wall friction
0.7 // tyre road friction
1.0 // down force
5.0 // bumpiness
-1 // tyre sound index
-1 // crash sound index
-1 // scrape noise index
0.0 // sparkiness
3 // room for expansion
MUD1.MAT // skid mark material
// material '1'
1.5 // car wall friction
0.85 // tyre road friction
1.0 // down force
1.5 // bumpiness
-1 // tyre sound index
-1 // crash sound index
-1 // scrape noise index
0 // sparkiness
2 // room for expansion
MUD1.MAT // skid mark material
// material '2'
1.5 // car wall friction
1.2 // tyre road friction
1.0 // down force
8 // bumpiness
-1 // tyre sound index
-1 // crash sound index
-1 // scrape noise index
3 // sparkiness
1 // room for expansion
ROAD1.MAT // skid mark material
// material '3'
1.5 // car wall friction
1.2 // tyre road friction
1.0 // down force
4 // bumpiness
-1 // tyre sound index
-1 // crash sound index
-1 // scrape noise index
5 // sparkiness
3 // room for expansion
ROAD1.MAT // skid mark material
// material '4'
1.0 // car wall friction
1.0 // tyre road friction
1.0 // down force
1 // bumpiness
0 // tyre sound index
0 // crash sound index
0 // scrape noise index
0 // sparkiness
3 // room for expansion
MUD2.MAT // room for expansion
// material '5'
1.5 // car wall friction
1.5 // tyre road friction
1.0 // down force
0 // bumpiness
0 // tyre sound index
0 // crash sound index
0 // scrape noise index
0 // sparkiness
1 // room for expansion
0 // skid mark material
// material '6'
2 // car wall friction
1 // tyre road friction
1.0 // down force
4 // bumpiness
-1 // tyre sound index
-1 // crash sound index
-1 // scrape noise index
5 // sparkiness
1 // room for expansion
ROAD1.MAT // skid mark material
// material '7'
1.0 // car wall friction
1.0 // tyre road friction
1.0 // down force
0.0 // bumpiness
-1 // tyre sound index
-1 // crash sound index
-1 // scrape noise index
0 // sparkiness
1 // room for expansion
none // room for expansion
// Non CarObjects
38
01checkout.txt
02chair.txt
03lamp_post.txt
04traffic_light.txt
19ss02_06.txt
20ss03_02.txt
21ss04_01.txt
22dustbin.txt
23carboard_box01.txt
24carboard_box02.txt
25carboard_box03.txt
26tree01.txt
27tree02.txt
28tree03.txt
30table.txt
31bench.txt
32scrapcar01.txt
33scrapcar02.txt
34scrapcar03.txt
35scrap_lorry.txt
37vending.txt
38wreckingmachine.txt
39magnet_ball.txt
41crushed_car.txt
42wooden_shed.txt
43junk01.txt
44junk02.txt
45junk3.txt
46flaming_drum.txt
47barrier.txt
56trashcan.txt
57shopcanopy.txt
58trafficcone.txt
60junk4.txt
61trashcan_lid.txt
65wrecking_ball.txt
76traffic_light2.txt
77lamppost02.txt
3 // number of dust shade tables
61, 84, 33 // r g b values
0.25, 0.5, 0.75 // quarter, half and three quarter "strength"
92, 51, 34 // r g b values
0.25, 0.5, 0.75 // quarter, half and three quarter "strength"
227, 209, 143 // r g b values
0.25, 0.5, 0.75 // quarter, half and three quarter "strength"
6 // Number of network start points
-60.728,4.469,82.167 //1
0
-37.813,4.469,82.827 //2
0
3.641,4.438,-62.313 //3
90
-101.912,4.438,-62.251 //4
270
-37.770,6.915,-174.348 //5
180
-60.824,6.915,-174.042 //6
180
1 // number of splash files
CASPLASH.PIX // name of pixelmapfile for splashes
1
JUNKYARD.TXT